![level 115 meow match level 115 meow match](https://i.ytimg.com/vi/bbuEItvcLLU/maxresdefault.jpg)
You can logic your way right through each of them.Įach time a new element is added to the puzzles, the game drops a handful of easy puzzles to get you acclimated to it when one or two would have done just fine. And the puzzles I solved already were pretty surmountable no matter how complex they were because that head start was simply too useful. But if you pay attention to the core rule that there’s no point steering light off the board without it reaching a star or goal, your first moves are often decided for you. But as you go, the grids get larger and denser, goals multiply and new pieces that affect light beams in new ways are added to the layouts. Lumen starts off easy enough, with few spaces on the grid and no extraneous parts to the puzzle. The puzzles involve guiding light from a source to a destination (and through three stars it’s a mobile puzzle game, so it is required by law to have a three-star rating for each level) in order to develop frame after frame of a film the inventor left behind. Look, I don’t try to understand geniuses, they’re on this whole, other incomprehensible level than regular folks like me. Because a unique contraption with complex moving parts is more likely to withstand the test of time than paper. Lumen tasks you with solving iterative puzzles presented by an inventor’s box in order to rediscover their notes. I really wanted to study each puzzle to collect all the stars, rather than skate by with the least work possible just to advance faster. Rooms quickly ramp up in complexity, with multiple candies, barriers, new methods to move the candies around, and attaching all manner of things to ropes, including little Nibble-Nom.Ĭut the Rope Remastered proved to be a much better brain teaser than Simon’s Cat. Each stage adds the additional wrinkle of trying to collect all three stars that are positioned just so as to create one true solution to the puzzle.
![level 115 meow match level 115 meow match](https://cdn.shopify.com/s/files/1/0537/4607/3762/products/41iwIrDuYSL.jpg)
You’ll need to cut the ropes just so to guide the candy, with both timing and motion playing a role. Each level tasks you with guiding a candy attached to ropes to the waiting mouth of a baby… thing. Stop me if you’ve heard this one, but your job in this game is to cut at least one rope. I was as late to the smartphone party as I was to the console party, I came long after Cut the Rope ‘s heyday ended. Cut the Rope was an early hit on iOS, and Apple Arcade has brought it back just so I could try it, I presume. I’m not feeling the Apple Arcade games based on IP I enjoy, so it was time to try something new.īy which, I mean new to me.
![level 115 meow match level 115 meow match](https://i.ytimg.com/vi/5JPJYDtxugA/maxresdefault.jpg)
The game is put together well-enough, but it just wasn’t hooking me. Shortly after, you’ll be tasked with multiple types of goals per level. By the time you’ve solved 10, you’ve cleared a bath for an object to make it to the bottom of the field, and knocked out special tiles by making matches next to them. Variations on the puzzle level’s goals don’t take long to appear. Your efficiency in puzzles is rewarded with coins, which you can use to buy extra moves and boosts should you ever run out. Unlike the previous match-3 style game, Storytime ‘s puzzles do not involve moving pieces, but rather punching out sections of two or more matching adjacent tiles within a limited budget of “moves.” Completing a level gets you a star, which is used to complete cleanup tasks around Simon’s property and advance the story. The game starts out with a nice animated video in the style of the YouTube videos, but it only serves to make the animation of characters in the game engine appar jarring afterward. The second mobile puzzle game based on popular YouTube channel “Simon’s Cat” was a recent addition to Apple Arcade.